Syllabus
Syllabus for the Mobile Mathematics CircleI. Graphs.1. What Is a Graph?2. The Degree of a Vertex. Isomorphism. 3. Connectivity and Cycles. Trees. 4. Eulerian Graphs. 5. Euler's Theorem. 6. Oriented Graphs. II. Invariants.1. Parity.2. Colorings. 3. Remainders as Invariants. III. Number Theory.1. Prime and Composite Numbers.2. Remainders and Euclid's Algorithm. 3. Decimal Representation and Divisibility Tests. 4. Diophantine Equations. 5. Congruence. 6. Fermat's Little Theorem. IV. The Pigeonhole Principle.1. Basic Pigeonhole. V. Combinatorics.1. Permutations and Combinations. VI. Inequalities.1. Classical Inequalities VII. Games.1. Fundamental Ideas.2. Symmetry. Winning Positions. 3. A Strategy of Finding Winning Positions. VIII. Induction1. Process and Method of Induction. IX. Logical Problems.X. Constructions and Weightings.XI. Optimization Problems.1. The Extreme principle.2. Semi-invariant. |
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